Santiago Santos

Gameplay and AI Programmer

I'm a game programming student passionate about gameplay, UI, and AI systems. I specialize in Unreal Engine 5 using Blueprints and C++, I also have experience with Unity and C#.

Currently seeking a Summer 2026 internship, I'm eager to contribute to a team where collaboration, communication, discipline, and ownership accomplish meaningful things. I believe these values are key when facing challenges and building great games.

Portrait

Projects

Killer Journalist Unreal Engine 5

MGD Game Jam 2025 - 1st Place Winner & Best Art

Gameplay and UI Programmer

Built in 48 hours, Killer Journalist was created in a team of 7 members with the theme "Mask" at The Indie Asylum in Montreal.

Killer Journalist is a narrative puzzle game where the main character is a journalist investigating the case of a dissapeared high profile citizen. The player must mask the truth hidden in the crime scene while discovering the secrets behind the case.

View on itch.io

Self Reflection Unreal Engine 5

3rd Place Winner in the 2025 Behaviour Interactive Game Jam

Gameplay and UI Programmer

Built in under 48 hours, Self Reflection was created in a team of 7 members with the theme "If you can't see it, it doesn't exist!" at the Behaviour Interactive Studios based In Montreal.

Self behaviour is a game where the protagonist is a depressed man trying to go through his day, but as he keeps going, he needs to find himself through mirrors in order to stay grounded and not lose himself.

View on itch.io

Scattered Time Unreal Engine 5

4th Semester Final Project | 3rd Place Winner School Game Jam

AI Programmer and Level Designer

Built in 1 month, Scattered Time was created in a team of only 3 members with the theme "Back to Square One" at Collège LaSalle in Montreal.

Scattered Time takes place in a maze where everything goes back in time every 60 seconds. The player needs to discover its secrets, collect items to unlock new areas, and find the 8 portal shards to fix time and scape the loop.

View on itch.io

Stems From Nothing Unreal Engine 5

A submission for the Creative Jam 25th edition

Gameplay Programmer

Built in under 46 hours, Stems From Nothing was created in a team of 9 members with the theme "Start from nothing" at NAD School located in Montreal.

Stems From Nothing is a game where the player must navegate in a songwriter mind to be able to compose the music while avoiding mental block obstacles. Stems From Nothing meets the technical constraits of: a maximum 5 colors, one level only and one button only.


View on itch.io

Education

Collège LaSalle

Montreal, Canada

August 2023 — Present

Computer Science — Videogame Programming DEC



Skills

Languages:

C++, C#, JavaScript, Blueprints, HTML, CSS.

Game Engines:

Unreal Engine, Unity.

Tools:

Perforce, JetBrains Rider, GitHub, Git, VS Code, Visual Studio Community, IntelliJ.

Spoken Languages:

French, English and Spanish.

Contact

If you'd like to collaborate or discuss a role, send me an email!

or call me at:

+1(514) 562-8032